Purpose-built hardware and software for performing musicians. Every product designed around one constraint: it has to work on stage.
A hardware multieffects processor paired with an iOS companion app. Load impulse responses, chain AUv3 plugins, and control every parameter from 8 physical knobs — built for the stage, not the studio.
The iOS app bridges native SwiftUI with a C++ audio engine via Objective-C++, keeping UI and DSP in their natural environments with sub-10ms round-trip latency.
Full macOS app via Catalyst and a native Windows build on the same JUCE audio engine. The C++ DSP layer is already platform-agnostic — only the UI shell adapts per target.
A curated collection of cabinet impulse responses optimised for live use — low-latency, normalised, and tagged by speaker type, mic position, and genre.
8-knob hardware revision with USB-C audio I/O, expanded parameter mapping, and a larger form factor designed for studio-to-stage portability.